Latest News

Greetings, As some of you have noticed, we’ve been doing quite a bit of work on the crafting databases in the last week or so. Our intent is to: * Add some diversity to crafting careers by allowing characters to build their own pattern databases * Merge similar careers to get rid of the annoying problem of not being able to find characters of certain skillsets General crafting career updates We have went through the majority of databases and redistributed items according to level. Each level has been (or will be) assigned 4 craftable items. For many careers, especially seamstress, this leaves a lot ofRead More →

Ironclaw may experience some downtime on Friday June 21, 2019 between the hours of 2pm and 4pm eastern time for maintenance. Ironclaw’s machine will be receiving a much needed upgrade that will help with stability. Even if you are able to log in during this time, the machine may reboot and revert to an old backup. Sorry for any inconvenience this may cause!Read More →

Just a few updates to the way muggers operate: Muggers will take no more than 20 denarii from a PC. Whenever defeating a mugger in combat, you will take whatever coin they happen to be carrying–unless you choose to let them go!   RooRead More →

Engravings We have added a list of pre-written engravings that can be used by blacksmiths, carpenters, and stonemasons. These engravings do not cost tokens. Options include: anchor, apple blossom, arabesque, autumn leaf, bud, butterfly, celestial, circle, claw, cloud, cloudy mountain, constabulary crest, criss-cross, dahlia, daisy, destrier, dot, dragon, dragonfly, firefly, fish, fist, flame, fleur-de-lis, flower, foray, geometric, ghost, gorath, heart, hummingbird, idol, jack o’ lantern, knot, knotwork, labyrinth, leaf, lily, mountain, octogram, orchid, owl, petal, poppy, pumpkin, rapier, rose, seashell, shield, ship, skink, skull, skull and crossbone, smoke, snake, spider, spooky mansion, star, starburst, strawberry, sun-and-moon, sword, thorn, tower, turtle dove, wave, wheel, windmill, xRead More →

Plants Many of the issues regarding plants have been addressed Fertilizer will now show the proper message when used on unfertilized plants. Many plants have lost their quality descriptors. Over the next couple of days, you should start to see those come back as the quality code corrects itself. There was a major bug with most plants incorrectly showing produce despite there being nothing to harvest. This caused them to never produce. This has been fixed and plants should start to grow produce over the next few days. The garden room in the Docktown boarding house has been updated to spawn with functional herbs. ThisRead More →

Until now, staff have been handling adding events to the event calendar. Going forward, I’d like to request that players help us out by creating a web account here and @assist so we can give you privileges to add your own events. Since there is no recurring event option, weekly meetings will need to be added manually. It is very taxing for us to remember who meets when and where so this is the best solution we have to ensure no one is forgotten about. If embassies/guilds/factions want to create a single universal account for all members to share, that’s fine. Just assist with theRead More →

As you have probably  noticed by  now, Ironclaw Online now has a new look! We are by no means finished with adding all the content and help files we plan to add but we do have some other fun features for you to get excited about.   Web Accounts We will allow players to create web accounts on a trial basis, which will allow you to comment on posts. Other roles are available by request which allow you to post events to the event calendar, articles for the Calabrian Chronicle, and help files. If any of these roles interest you, reach out to a memberRead More →

You say, “So the reason we called this meeting is we’ve had a lot of questions the last couple of weeks regarding the Sailors Guild. Which is awesome because it means things are happening in game.” Neith moves from StoryBuilder Cosmo to an oak desk. Neith sits down on an oak desk. Baronetess Morven silently cheers. Lady Meepers listens to you. You cheer Maddog Madalina mostly, “Look what you did.” Commander Roofus enters the world. Commander Roofus grumbles. Maddog Madalina smiles thankfully at you. Baronetess Morven applauds Maddog Madalina. Lady Meepers grins at Maddog Madalina. You say, “The most recent question, which I think isRead More →

The purpose of this thread is to share our game vision and the steps we will be taking to achieve this vision. What is our vision for Ironclaw Online? This little blurb on our website says it best: “Ironclaw Online is an anthropomorphic role-playing game set at the cusp of change on the large island continent of Calabria. Many different sentient races, cultures, and societies are converging upon the dock town city of Triskellian. As a player, you will start with humble beginnings, only to become involved in machinations as each noble house vies for control and the guilds strive for power. Which side willRead More →