General

General Considerations Religion is serious business. A lot of people are willing to kill and die for their faith. The Church is the foundation of the entire society, except in Doloreaux lands. It sanctifies the right of the nobility, property and morality. In a way, the Church IS society. There is very little “community” between a noble, a citizen of Triskellian, a farmer and a slave, except through faith as conducted by the Church. In a way, all are equal before the Light, in a way, they are not. The Church believes that everyone is assigned their proper station in life by divine fiat.  TheRead More →

About nobility and its interactions with others. General thoughts: – The worldview of nobility is false, but accepted by almost everyone in-character on some level, even if they resent nobility too. – Those who know better need to go quiet about it or face consequences. – The IronClaw picture of nobility is not historical. It is romanticized and looks more like the Victorian picture of feudal nobility than actual feudal nobility. – It is the co-operative responsibility of players to try to maintain atmosphere. Sure the fat bastard idiot is not really superior, but if he was treated as what he is by modern standards,Read More →

What is Ironclaw Online? Ironclaw Online is an anthropomorphic role-playing game set at the cusp of change on the large island continent of Calabria. Many different sentient races, cultures, and societies are converging upon the dock town city of Triskellian. As a player, you will start with humble beginnings, only to become involved in machinations as each noble house vies for control and the guilds strive for power. Which side will you take? Will you throw your fate in with the Bisclavret, becoming a mercenary hoping for riches and glory? Can you stand against the Avoirdupois warriors, in their staggering numbers and unyielding formations? AndRead More →

  We will be discussing IC versus OOC. This means “In Character” role-playing versus “Out Of Character” commentary/reactions. To begin simply, players are OOC and characters are IC. Although this distinction may appear obvious, it often finds itself the center of conflict and confusion. For example, a character stating, “Hello, my name is Fred.” is an InCharacter action and should be handled as role-playing. Whereas, a character mentioning, “My agility is 6 and gain 3 learning points a day.” is an OutOfCharacter action and should be handled as a player speaking not the character. Any OOC commentary should be restricted to using the @OOC commandRead More →

When does Character Creation begin? Personality and Traits Gender? A good name Descriptions! More Help Return to Main Help Page When does Character Creation begin? Before you ever even open the portal to Ironclaw Online. Sit back, relax, have a cup of tea (preferably Earl Grey) and ponder the ideas in your head for what type of character you want to play as. Question every aspect of the character’s life. How old are they? What sort of work do they do? Where did they grow up? Do they have a family? Where are they now? How did they get to this city? What past goalsRead More →

These are the basic Help Pages for Ironclaw Online. If you have never enjoyed a prose-based game before, you are in for a treat. The window in which you play the game is called the ‘client’ and it is ready to recieve your commands and allow you the interactive access required to play. Within this documentation, you will find all you need to get started in this role-playing environment and learn how to perform many actions. These pages are our attempt to assist a player completely unfamiliar with prose-based environments. If you feel this tutorial lacks any major components or does not adequately explain aRead More →

  A Story to Set the Mood Three young creatures scamper along the path to a small private plantation style home. The party of beasts include a fox, a rabbit and an otter. “Try not to embarrass us, Ransy.” exclaims the fox. “I won’t” replies Ransy Rabbit in a slight whine. The otter adds, “Good. Otherwise we won’t let you come up here again.” The group reaches the door and knocks tentatively. A minor slit in the portal slides open to reveal a pair of suspicious eyes. A voice emanates from the eyes, “Hmm? What’s this? Bandits!! Please, leave me be, I’m just an oldRead More →